Product Introduction
- Definition: one elsewhere is an iOS productivity application categorized as a digital wellness tool. It employs a gamified space-flight mechanic where users earn progress by avoiding physical interaction with their iPhone.
- Core Value Proposition: The app exists to combat smartphone addiction and fragmented attention spans by incentivizing uninterrupted focus through tangible, achievement-based rewards. Primary keywords: focus challenge app, digital detox tool, attention training, phone distraction blocker.
Main Features
- One-Tap Focus Run: Initiate sessions instantly via single-tap activation. The app uses iOS background processing to monitor device interaction (touchscreen sensors). A 3-second countdown precedes session start, minimizing setup friction.
- Achievement Milestones: Tracks cumulative focus duration (measured in minutes) using local device storage. Unlocks virtual milestones (planets, deep space) and ships via JSON-based achievement systems. Progress syncs to iCloud for cross-device access.
- Minimalist UI Architecture: Built with SwiftUI for near-zero interface elements during active sessions. Dark mode optimization reduces eye strain. Auto-hides navigation controls after 5 seconds of inactivity.
- Ship Unlock System: Ships function as visual progress markers. Unlock criteria use time-based thresholds (e.g., "30m continuous focus") stored in Core Data. No in-app purchases required for core ships.
- Touch Interruption Protocol: Immediately terminates sessions upon detecting capacitive touch input via UIKit’s touch event API. Session data logs include interruption timestamps for behavior analysis.
Problems Solved
- Pain Point: Eliminates compulsive phone-checking during critical tasks by creating immediate consequences (session termination). Addresses attention fragmentation, productivity loss from distractions, and digital anxiety.
- Target Audience: Students (study focus), remote workers (deep work sessions), writers/creatives (flow state maintenance), and mindfulness practitioners (digital detox).
- Use Cases:
- Completing uninterrupted 90-minute work sprints
- Reading physical books without phone distractions
- Meditation sessions with quantifiable "success" metrics
- Preventing social media scrolling during family time
Unique Advantages
- Differentiation: Unlike Pomodoro timers (e.g., Forest) requiring manual session resets, one elsewhere auto-persists progress until touch occurs. Competitors lack tactile consequence mechanics.
- Key Innovation: Proprietary "touch-to-fail" detection combined with passive progression creates behavioral conditioning. Achievements avoid social comparison (unlike leaderboards in Headspace), reducing performance pressure.
Frequently Asked Questions (FAQ)
- How does one elsewhere track focus time without draining battery?
Uses iOS Low Power Mode-compatible background processing, consuming <2% battery/hour by disabling animations and polling sensors only during active sessions. - Can I use one elsewhere for team focus challenges?
No group features exist; it’s designed for personal accountability. For collaborative focus, pair with "Do Not Disturb" mode during sessions. - Is one elsewhere’s premium version necessary for core functionality?
The free tier includes all ships and milestones. Premium (optional) adds historical analytics exports and custom achievement goals. - Does the app work when my phone screen is off?
Yes. Sessions persist in the background until touch input occurs, even during locked-screen states. - What iOS versions support one elsewhere?
Requires iOS 15+ due to SwiftUI dependencies and background activity APIs.
