Hana by Spline logo

Hana by Spline

A new canvas for interactivity

2025-04-24

Product Introduction

  1. Hana by Spline is a browser-native, real-time canvas designed for creating and animating interactive 2D experiences, including interfaces, dynamic visuals, and production-ready deliverables. It combines vector network editing, state-based transitions, and GPU-accelerated effects within a collaborative environment optimized for performance. The tool eliminates traditional design-to-code barriers by enabling direct interaction with live components during the creation process.
  2. The core value of Hana lies in its ability to unify design, animation, and interactivity into a single workflow, ensuring that every creation is production-ready by default. It prioritizes real-time collaboration and seamless deployment, allowing teams to iterate rapidly while maintaining visual fidelity across web and app integrations.

Main Features

  1. Hana’s custom render engine processes vector data in real-time, enabling modern vector network editing with multi-level booleans and GPU-accelerated effects like soft shadows and blurs. This engine ensures smooth performance even for complex interactive experiences, leveraging browser-native capabilities without compromising speed.
  2. The platform supports event-driven interactions (e.g., hover states, keyboard inputs) and state-based animations directly on the canvas, removing the need for separate prototyping tools. Designers can define transitions, build interactive flows, and test behaviors without switching modes or exporting to external systems.
  3. Real-time multiplayer collaboration allows teams to co-edit canvases instantly, with live updates and shared Frames that function as playable components. Frames can be exported as live URLs, images, or embeddable code, streamlining the handoff between design and development.

Problems Solved

  1. Hana addresses the disconnect between static design tools and dynamic interactive implementation, which often requires additional coding or third-party software. By integrating interactivity directly into the design process, it reduces iteration cycles and technical debt.
  2. The product targets UI/UX designers, motion designers, and frontend developers who need to create polished, responsive interfaces or interactive visuals without compromising performance. It also serves teams requiring real-time collaboration for rapid prototyping.
  3. Typical use cases include designing state-based UI components (e.g., buttons with hover effects), building interactive prototypes for user testing, and creating dynamic marketing visuals with embedded animations. Teams can also use Hana for collaborative design sprints with instant feedback loops.

Unique Advantages

  1. Unlike Figma or Adobe XD, Hana is built specifically for real-time interactivity, offering native support for event-driven behaviors and GPU-powered rendering. This eliminates the need for plugins or external tools to achieve complex animations or transitions.
  2. Hana introduces the first vector network system optimized for real-time environments, enabling multi-level boolean operations and animatable shapes that retain precision. Its render engine processes vector data 3x faster than traditional methods, as stated in internal benchmarks.
  3. Competitive advantages include seamless integration with Spline’s 3D ecosystem, browser-native deployment without code compilation, and collaborative workflows that mirror gaming engines’ real-time sync capabilities. Exportable Frames ensure designs remain interactive post-deployment, unlike static assets from conventional tools.

Frequently Asked Questions (FAQ)

  1. How does Hana handle real-time collaboration compared to Figma? Hana uses Spline’s existing 3D editor infrastructure to enable instant multiplayer editing, where all changes appear live without manual refresh. Collaborators can join via shared links and interact with Frames simultaneously, including testing animations in-editor.
  2. Can Hana exports be embedded into existing websites? Yes, Frames export as optimized, embeddable code snippets that retain interactivity and visual fidelity. The engine automatically handles responsiveness and performance optimizations for web or app integrations.
  3. What makes Hana’s vector networks different from Figma’s? Hana’s vector networks support real-time rendering of multi-level boolean operations and animatable paths, which are processed directly by the GPU. This allows dynamic shape manipulation and effects (e.g., blurs) that update instantaneously during interactions.

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