Product Introduction
- Deadline Savior Demo is a productivity-focused RPG that integrates real-world task management with fantasy gameplay using the Pomodoro Technique. Players advance their in-game hero by completing focused work sessions, with idle turn-based battles and loot collection occurring during scheduled breaks. The demo offers two playable classes (Paladin and Ranger) and approximately 30-40 hours of gameplay per playthrough.
- The core value lies in transforming productive work time into measurable game progression, creating a tangible reward system for maintaining focus. By linking real-world productivity to character growth and fantasy exploration, it incentivizes users to stay engaged with their tasks while enjoying RPG mechanics.
Main Features
- The game synchronizes with real-world productivity through Pomodoro intervals, where 25-minute focus sessions fuel in-game exploration and 5-minute breaks trigger automated battles. During breaks, players collect loot, upgrade skills, and manage inventory while their hero fights enemies like the "Procrastination" dragon.
- A comprehensive task analytics dashboard tracks daily/weekly/monthly focus time through line charts and bar graphs, allowing users to quantify productivity. Players unlock equipment (swords, bows) and consumables (potions, scrolls) that persist across sessions, with skill trees offering combat upgrades like "Focused Strike" for Paladins or "Precision Shot" for Rangers.
- Cross-version rewards are implemented where demo players receive exclusive items in the full release, though character levels and playtime data do not carry over. The demo includes Steam Cloud saves for task lists and archived productivity data, ensuring continuity between devices.
Problems Solved
- Addresses the challenge of maintaining consistent focus during work/study sessions by gamifying productivity metrics. The automatic transition between work phases (exploration) and rest phases (combat) reduces decision fatigue about when to start/stop tasks.
- Targets remote workers, students, and gamers who struggle with time management but enjoy RPG mechanics, providing a structured yet engaging alternative to traditional productivity apps.
- Solves the "empty break" problem by offering meaningful progression during rest periods – players return from breaks having automatically acquired resources rather than wasting time on social media.
Unique Advantages
- Unlike standard Pomodoro apps, this integrates task completion with a fully realized RPG world featuring class-specific abilities, enemy factions, and equipment crafting. Competitors like Forest or Focusmate lack persistent character progression or combat systems.
- Implements a dual-reward system where real-world productivity unlocks both in-game advantages (e.g., better armor) and practical benefits (detailed time analytics), creating motivation loops unavailable in productivity-only or game-only products.
- Offers scalable session durations (demo fixed at 25/5 intervals vs. full version's customizable timers) and future-proofing through planned New Game Plus modes and Steam Deck compatibility in the full release.
Frequently Asked Questions (FAQ)
- Does progress from the demo transfer to the full game? Only task list data and archived focus sessions carry over, while character levels, equipment, and playtime are reset. Demo players receive a unique cosmetic item in the full release as a participation bonus.
- What are the demo's technical limitations compared to the full version? The demo restricts players to two classes, lacks New Game Plus, has a 40-hour playtime cap per run, and excludes features like desktop minimal mode and advanced skill trees available in the full version.
- What system requirements are needed to run the demo? The demo requires Windows 10+, a 2.5 GHz processor, 1GB RAM, DirectX 9, and 800MB storage space. It supports 12 languages including English, Japanese, and Simplified Chinese, with full controller and Steam Cloud support.
