The HTML Maze logo

The HTML Maze

Find the exit. If it lets you.

2025-07-19

Product Introduction

  1. The HTML Maze is an interactive browser-based experience where users navigate a maze structure built entirely with HTML elements, combining exploration with collaborative creativity.
  2. Its core value lies in merging minimalist web design with user-generated content, offering a playful yet technically grounded environment for real-time interaction and creative expression within browser constraints.

Main Features

  1. Users navigate a dynamically generated maze using keyboard controls or touch inputs, with collision detection and pathfinding logic implemented through HTML/CSS positioning and JavaScript event listeners.
  2. Desktop users can draw on maze walls using HTML5 Canvas integration, with drawings persisted locally via browser storage and synced to a central database for cross-user visibility.
  3. A message system allows text-based annotations attached to specific maze coordinates, stored in a NoSQL database with timestamp-based expiration to prevent clutter.
  4. Real-time user counters display active participants ("lost souls") and cumulative interactions ("haunting voices"), powered by WebSocket connections to a Node.js backend.

Problems Solved

  1. Addresses the lack of lightweight, browser-native gaming experiences by eliminating plugin dependencies through pure HTML/CSS/JavaScript implementation.
  2. Targets web developers and digital creatives seeking experimental UX patterns, along with casual users looking for quick interactive entertainment without installations.
  3. Enables collaborative puzzle-solving scenarios where multiple users contribute visual/textual clues while navigating identical maze layouts generated through seeded randomization.

Unique Advantages

  1. Differentiates from canvas-based games through DOM-manipulated maze rendering, using CSS grid and absolute positioning for walls/paths rather than bitmap graphics.
  2. Implements hybrid storage architecture combining IndexedDB for client-side drawing persistence and Firebase Realtime Database for shared message synchronization.
  3. Offers technical novelty through viewport masking techniques that simulate first-person navigation within 2D HTML elements, using CSS clip-path for occlusion effects.

Frequently Asked Questions (FAQ)

  1. How do I start navigating the maze? Click the "Start" link at the entry point and use arrow keys/WASD for movement, with touch swipes supported on mobile devices.
  2. Can I view other users' drawings and messages in real time? All persistent drawings and messages load dynamically through API calls to the backend database, with a 5-second polling interval for updates.
  3. Why is drawing limited to desktop browsers? Canvas drawing precision requires mouse/touchpad input due to touch event conflicts with mobile viewport scrolling prevention.
  4. How does the user counter work? WebSocket connections track active sessions, with "lost souls" showing concurrent users and "haunting voices" counting all historical interactions.
  5. Is there a way to support the developer? A "Buy me a coffee" link connects to third-party payment processors, with transaction handling through Stripe API integration.

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