Product Introduction

  1. Overview: OmniHuman 1.5 is an advanced generative AI model specializing in photorealistic digital human synthesis. It transforms single-source visual inputs into animated performances through audio-driven neural rendering.
  2. Value: Eliminates complex animation pipelines by generating studio-quality character performances from minimal inputs - democratizing film-grade digital human creation.

Main Features

  1. True Lip-Sync Engine: Proprietary audio waveform analysis synchronizes phoneme-level mouth movements with emotional micro-expressions using deep learning visemes.
  2. Cinematic Motion Synthesis: Generates film-grade camera movements, character blocking, and dynamic gestures through prompt-based control (e.g., "dolly zoom", "emotional close-up").
  3. Multi-Character Scene Generation: Processes separate audio tracks for ensemble performances with automatic character routing in shared scenes.

Problems Solved

  1. Challenge: High cost/time barriers for creating believable digital performances requiring motion capture studios and VFX teams.
  2. Audience: Indie filmmakers, content marketers, game developers, and social media creators needing studio-quality avatars.
  3. Scenario: Creating an animated brand spokesperson video from a single product photo and voiceover script in under 10 minutes.

Unique Advantages

  1. Vs Competitors: Outperforms basic avatar tools with frame-accurate lip-sync for singing (handling vibrato/pitch variations) and cinematic camera physics.
  2. Innovation: Context-aware emotional AI interprets audio semantics to drive appropriate gestures (e.g., excited hand motions during upbeat audio).

Frequently Asked Questions (FAQ)

  1. What input formats does OmniHuman 1.5 support? Requires JPG/PNG images (1024x1024 optimal) and MP3/WAV audio files up to 48000Hz sample rate.
  2. Can it animate non-human characters? Yes, the model supports anime, cartoon, and pet characters with species-specific rigging adaptations.
  3. How does credit calculation work? 1 credit = 1 second of generated video (minimum 15 credits), with audio-free animations costing 0 credits.

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