Product Introduction
- Overview: OmniHuman 1.5 is an advanced generative AI model specializing in photorealistic digital human synthesis. It transforms single-source visual inputs into animated performances through audio-driven neural rendering.
- Value: Eliminates complex animation pipelines by generating studio-quality character performances from minimal inputs - democratizing film-grade digital human creation.
Main Features
- True Lip-Sync Engine: Proprietary audio waveform analysis synchronizes phoneme-level mouth movements with emotional micro-expressions using deep learning visemes.
- Cinematic Motion Synthesis: Generates film-grade camera movements, character blocking, and dynamic gestures through prompt-based control (e.g., "dolly zoom", "emotional close-up").
- Multi-Character Scene Generation: Processes separate audio tracks for ensemble performances with automatic character routing in shared scenes.
Problems Solved
- Challenge: High cost/time barriers for creating believable digital performances requiring motion capture studios and VFX teams.
- Audience: Indie filmmakers, content marketers, game developers, and social media creators needing studio-quality avatars.
- Scenario: Creating an animated brand spokesperson video from a single product photo and voiceover script in under 10 minutes.
Unique Advantages
- Vs Competitors: Outperforms basic avatar tools with frame-accurate lip-sync for singing (handling vibrato/pitch variations) and cinematic camera physics.
- Innovation: Context-aware emotional AI interprets audio semantics to drive appropriate gestures (e.g., excited hand motions during upbeat audio).
Frequently Asked Questions (FAQ)
- What input formats does OmniHuman 1.5 support? Requires JPG/PNG images (1024x1024 optimal) and MP3/WAV audio files up to 48000Hz sample rate.
- Can it animate non-human characters? Yes, the model supports anime, cartoon, and pet characters with species-specific rigging adaptations.
- How does credit calculation work? 1 credit = 1 second of generated video (minimum 15 credits), with audio-free animations costing 0 credits.