Product Introduction
- Definition: CatchBack Cards is a hybrid digital-physical collectibles platform (iOS/web application) specializing in Pokémon and Sports cards. It combines cryptographically verifiable digital pack opening with physical card fulfillment and integrated financial tools.
- Core Value Proposition: CatchBack Cards exists to revolutionize card collecting by enabling users to create personalized mystery packs ("CatchPacks") with user-defined chase cards and odds, backed by cryptographic trust. It solves liquidity issues through instant Venmo/PayPal buyback offers and minimizes transaction costs via its $1 marketplace fee structure.
Main Features
- CatchPack Creation:
- How it works: Users curate the contents of their own digital mystery packs. They select specific chase cards (e.g., rare Pokémon holos, star athlete rookies), define the pack's rarity structure (e.g., odds for Bronze, Silver, Gold tiers), and set the pack price dynamically based on the value of the cards included.
- Technology: Employs cryptographically secure random number generation (RNG), likely leveraging blockchain-based or audited off-chain solutions (e.g., Chainlink VRF), to guarantee provably fair pack odds and pulls, building trust in the randomization process.
- $1 Marketplace & Auction:
- How it works: Users can buy, sell, and auction individual cards pulled from CatchPacks or added from their collection. The platform charges a flat $1 transaction fee per sale, significantly undercutting traditional marketplace fees (e.g., eBay, TCGplayer).
- Technology: Integrated e-commerce platform with real-time bidding, inventory management, and secure payment processing linked to user accounts.
- Vault & Physical Fulfillment:
- How it works: Cards pulled digitally are stored in a user's "Vault." Users can request physical shipment of their vaulted cards at any time. The platform handles packaging and shipping logistics.
- Technology: Inventory management system linking digital assets to physical inventory. Integration with shipping carriers for label generation and tracking.
Problems Solved
- Pain Point: Lack of trust and transparency in traditional mystery packs/box breaks. CatchBack solves this with cryptographically verifiable odds and user-defined pack contents.
- Pain Point: High fees and complexity in selling individual cards. The $1 marketplace drastically reduces selling costs and simplifies transactions.
- Pain Point: Liquidity issues for pulled cards. The "forever buyback" offer (sent directly to Venmo/PayPal) provides instant cash-out options.
- Target Audience: Pokémon TCG collectors, Sports card enthusiasts, break participants, resellers/flippers, collectors seeking unique curated pack experiences, and users valuing instant liquidity.
- Use Cases:
- A collector creating a custom Pokémon pack featuring only Eeveelution chase cards for friends.
- A sports card flipper buying low-value cards in the $1 marketplace to resell elsewhere.
- A participant instantly selling a high-value pull via the guaranteed buyback offer to Venmo.
- A user storing multiple pulls in their Vault and requesting bulk shipment later to save on shipping costs.
Unique Advantages
- Differentiation: Unlike standard mystery packs with fixed, opaque contents, CatchBack offers personalized packs with user-selected chases and transparent, verifiable odds. Unlike major marketplaces, its $1 fee is exceptionally low. The integrated buyback-to-Venmo/PayPal is unique.
- Key Innovation: The core innovation is the combination of cryptographically trusted randomization for pack opening with user-curated pack building and seamless physical-to-digital liquidity (buybacks, low-fee marketplace). This creates a closed-loop ecosystem for collectors.
Frequently Asked Questions (FAQ)
- How does CatchBack Cards guarantee fair pack odds?
CatchBack Cards uses cryptographically secure random number generation (RNG) technology, providing verifiable proof that pack pulls are truly random and match the user-defined odds set during CatchPack creation. - How does the "forever buyback" offer work?
When you pull a card from a CatchPack, CatchBack Cards provides a standing buyback offer. If you accept, the offer amount is sent instantly and directly to your linked Venmo or PayPal account, providing immediate cash liquidity. - What are the shipping costs for physical cards from my Vault?
Shipping costs are determined at the time of fulfillment based on destination, package weight, and chosen service level. The platform handles label generation and carrier integration. "Free Shipping" promotions may apply during specific offers. - Is the $1 marketplace fee really only $1 per transaction?
Yes, the CatchBack Cards marketplace charges a flat fee of $1 per successful sale transaction, regardless of the card's sale price. This fee structure minimizes selling costs significantly compared to percentage-based platforms. - What types of cards are supported on CatchBack Cards?
CatchBack Cards currently supports the buying, selling, and packing of Pokémon Trading Card Game (TCG) cards and various Sports cards. Users can create CatchPacks and trade these card types within the marketplace.
